The secondary effect can stack with itself. The character's Armor Class is set to 0 and they receive a +5 bonus to all saving throws. The character's base THAC0 is improved to 90% its regular value, and their base hit points are increased to 110%. The character's movement is doubled, has a -2 bonus to initiative, and has one extra attack per round (1/2 if applied to an APR of e.g. The character's Charisma score is increased by 6 points up to a maximum of 25. Barbarian, Monk).Įdventar's Gift, Spider's Bane, Potion of Freedom The character's movement will also be set to normal, even if their normal speed is higher (e.g. The character has immunity to any effect that would bolster or hinder the character's movement, including the effects of paralysis, hold, entangle, web, grease, slow, and haste. The character has a +1 bonus to attack rolls, minimum damage/healing rolls, and saving throws. The character has +1 bonus to morale, attack rolls, and damage rolls. Barkskin also provides a +1 bonus to all saving throws excluding save vs. This effect competes with bracers and body armor and the lowest ("best") is applied. At 20th level, this is the equivalent of Full Plate Armor. The character's base Armor Class is set to 6, with an additional +1 for every 4 caster levels (AC 5 at 4th level, AC 4 at 8th level, and so on). The character is affected by the song of the bard, and the effects wildly vary depending on the type of song. Res: Resistance (see Damage resistance and Magic resistance).The following status effects appear in the original Baldur's Gate and its expansion Tales of the Sword Coast. The related icons can be seen on Gorion's Ward or Companions' portraits in user interface.Įffects can be applied from items, spells, potions, creature attacks, traps, quests or even the mere passage of time (e.g., fatigue). Most of the time there are also icons associated with the State or Status Effect that are displayed in the party member's portrait, such as "Blessed" or "Held". Often when a creature is affected by a State or Status Effect there will be a message in the information window that displays a "String" or "String Reference" with an associated term or words, such as "Stunned" or "Paralyzed". The game engine implements each effect using an Op Code (Integer), and the effect from the code is actually applied to a creature as a "State".
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